Traveller-digest      Monday, October 11 1999      Volume 1999 : Number 1190



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Annic Nova
Re: Does anyone play these games?
Re: Warship Naming Conventions
Re: The Four Flamewars of the Apocalypse
Re: Annic Nova
Re: Annic Nova
re: The Four Flamewars of the Apocalypse
Re: Feudal Technocracy
Re: The Four Flamewars of the Apocalypse
RE: Traveller Forms
Re: Parts Quest! ( was Re: Annic Nova (canon)) 
re: 1997 ROM TL Flamewar Historical Re-enactment
Re: The Four Flamewars of the Apocalypse 
Re: Parts Quest! ( was Re: Annic Nova (canon)) 
[none]
[none]
Re: Warship naming conventions
Re: Battledress/Battlesuit Protection (GT)
Re: Jump Technology
Attachments and the Digest
Re: Battledress/Battlesuit Protection (GT)
Re: 
RE: Traveller Versions
Re: Traveller Forms
Re: Jump Technology

----------------------------------------------------------------------

Date: Mon, 11 Oct 1999 11:10:11 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Annic Nova

> I liked
> the suggestion about the very rare, naturally occurring jumpspace bubbles,
> except that such a bubble would, IMO, be worth more than the estimated
> MCr200 alone.

I am not sure I am grokking this. In fact I know I'm not. Where would one
keep this convenient little goodie? In one's pocket?

I say there, I have a hole in my pocket.

------------------------------

Date: Mon, 11 Oct 1999 14:08:17 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Does anyone play these games?

Own them all, but have only played AHL.  Since I don't have a group I don't
actually play the game now. <sigh>  how did I get started on this self-pity
thing again?  Sorry.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.downport.com
Colin Michael, WebDev

- ----- Original Message -----
From: Luther Martin
A general question, prompted by the replies to my posting about the FFW
game. Does anyone actually <em>play</em> these games (FFW, IE, AHL, etc)
anymore, or do people just put the box on a shelf and look at it
aperiodically?

------------------------------

Date: Mon, 11 Oct 1999 11:20:54 -0700 (PDT)
From: Craig Berry <cberry@cinenet.net>
Subject: Re: Warship Naming Conventions

> Date: Mon, 11 Oct 1999 00:27:17 -0500
> From: Black ICE <wombat@premier.net>
> 
> How do y'all come up with names for warships?
> 
> For Imperial ships, I tend to name ships after distinguished Terran
> wet-navy ships of the same classification, or with similar conventions
> to Terran (primarily WW II era US Navy) wet navies.  Thus, I've designed
> the ST. LOUIS, BROOKLYN, and TUSCALOOSA-class cruisers, the AGINCOURT
> and YAMATO class battleships, and the REUBEN TUCKER-class platoon drop
> transport.

The typical scheme used in European (and European-derived) navies is to
establish a pattern for each major ship design, and name all ships within
that design series according to the pattern.  Thus, for example, in the US
Navy boomers (SSBNs) are named after states, nuclear attack subs after
cities, one set of CVNs after great military leaders, and so forth.  The
pattern isn't always followed rigidly; a ship can be specially named to
commemorate some person or event, and such 'breaks' can make for
interesting backstory.  Or a subset of a design might follow a different
pattern.

> However, I would expect the Imperial Navy to have ships with names of
> Vilani (and various minor race) origins.

It appears that the Impies follow the general pattern above.  The
Lightning class frontier cruisers are instructive in this regard; this is
the only standard line vessel for which we have a complete listing of the
series in canon.  Here, two primary naming conventions were followed.  The
'type ship' -- first constructed -- was 'Azhanti High Lightning',
combining a minor race name with 'High Lightning' for reasons best known
to the Admiralty. :)  The next several ships were also named on the
'<Imperial minor race> High Lightning' template.

Then the series naming scheme got changed, for whatever reason, and the
remainder of the ships were named apparently by an input-starved and
rather primitive AI. :P  The names all sounded vaguely heroic or poetic,
but made little or no sense...'Grinding Starbow' being my personal
favorite.

One ship in the series was renamed during construction to 'Children of the
March', as it was (supposedly) financed by contributions from the
schoolkids of the Spinward Marches.

It does appear that the IN has a strong Solomani bent; perhaps it's still
dominated by Solomani culture after all these millennia.  The canon names
for IN ships have a strong Terran flavor more often than one would think
likely, though of course there are plenty of Vilani names (e.g., Kinunir)
used as well.

> Meanwhile, the Zhos and Sword
> Worlders would have their own naming conventions.  (I would assume that
> the Solomani would use Terran-based names for most of their warships.)

If you consider 'all' to be a valid synonym for 'most', yes. :)  Sword
Worlders would probably tend to name their ships in the heroic/operatic
vein...I'd have ships like 'Siegfried' and 'Gotterdammerung' and 'Glory'
and 'Invincible' and so forth, along with names of heroic leaders and
warriors from Sword Worlds history.

The Zhodhani are a tough call.  My leaning would be that they would use
the ship's class name plus a sequence number for official purposes --
'Zhdant 1227' -- but that crews would nickname their ships as they saw
fit, and such nicknames would be used for all but official purposes.  This
is just my guess, of course.

> This doesn't even begin to discuss ship names for the various
> non-humaniti races....

For inspiration, check out the 'Culture' novels of Iain Banks (e.g.,
_Consider Phlebas_, _Use of Weapons_).  His ships are self-aware mobile
hyperintelligent AIs with droll senses of humor, who name themselves
things like 'Ultimate Ship II' and 'Gunboat Diplomat'.  My personal
favorite is a moon-sized vessel with a crew numbering in the millions and
almost godlike capabilities named 'So Much for Subtlety'. :)

- -- 
   |   Craig Berry - cberry@cinenet.net
 --*--    Home Page: http://www.cinenet.net/users/cberry/home.html
   |      "There it is; take it."  - William Mulholland

------------------------------

Date: Mon, 11 Oct 1999 11:28:55 -0700 (PDT)
From: Craig Berry <cberry@cinenet.net>
Subject: Re: The Four Flamewars of the Apocalypse

> Date: Mon, 11 Oct 1999 09:38:20 +0100
> From: Ewan Quibell <E.D.Quibell@bton.ac.uk>
> 
> I've just lost two keyboards in a matter of minuets. Stop it please
> you killing me.

Don't go blaming your classical-music-related soft drink spews on the TML. 

- -- 
   |   Craig Berry - cberry@cinenet.net
 --*--    Home Page: http://www.cinenet.net/users/cberry/home.html
   |      "There it is; take it."  - William Mulholland

------------------------------

Date: Mon, 11 Oct 1999 11:38:15 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Annic Nova

>From: Steven Bonneville <bonnevil@ima.umn.edu>
>Subject: Re: Annic Nova
...
>2) Using jump fuel tonnage in a High Guard power plant.
>
>  A 800-ton ship capable of jump-5 carries 400 tons of jump fuel.  If a
>  normal High Guard power plant converts all this fuel to power, it would
>  generate 400 EP for a month.  Traditionally, 1 EP == 250 MW, so 400 EP
>  would be 100 GW, which for a month is 259200 terajoules of energy.

  And that's at something fairly close to 0% efficiency, as any GURPs
SF person will be happy to mention - endlessly...  :)

------------------------------

Date: Mon, 11 Oct 1999 11:42:34 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Annic Nova

Steven Hudson writes:
> >From: Steven Bonneville <bonnevil@ima.umn.edu>
> >Subject: Re: Annic Nova
> ...
> >2) Using jump fuel tonnage in a High Guard power plant.
> >
> >  A 800-ton ship capable of jump-5 carries 400 tons of jump fuel.  If a
> >  normal High Guard power plant converts all this fuel to power, it would
> >  generate 400 EP for a month.  Traditionally, 1 EP == 250 MW, so 400 EP
> >  would be 100 GW, which for a month is 259200 terajoules of energy.
> 
>   And that's at something fairly close to 0% efficiency, as any GURPs
> SF person will be happy to mention - endlessly...  :)

Nah, this debate predates GT by quite a bit.  That 400 tons of fuel is potentially 2-3 tons of energy, or about 2e+20 joules, if fused efficiently.  Since there's nothing really preventing recapturing most unused fusion fuel, it should probably be at least half this much energy, so call it 1e+20 joules over 2.6e+6 seconds, or about 4e+13 watts, which means 1 EP is around 1e+11 watts (100 gigawatts).
  ANyone with any knowledge of physics knows that assuming that much fuel is actually burnt for power by a traveller power plant assumes lu

------------------------------

Date: Mon, 11 Oct 1999 19:09:59 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: re: The Four Flamewars of the Apocalypse

Black ICE <wombat@premier.net> writes:

>I think it's about time that the Keeper of the FAQ repost the TML FAQ
>URL, in a (probably futile) attempt to put out these flamewars, before
>they consume us all.

Ahem... maybe the Keeper wants us all to make SAN checks?

On a serious note, a lot of the hot topics don't have full information on
them in the FAQ; and there is no Sunbeard declaration... Perhaps we need to
sort this out? And put some links across the webring to the vectris site?

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 11 Oct 1999 19:45:17 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Feudal Technocracy

"Justice Hypercleats" <eris@sierratel.com> writes:

>Personally, I can see no good reason at all why the term "Feudal" should be
>connected to the term "Technocracy" -- except to describe a very specific,
>peculiar government -- certainly not a general concept.

<plug>

The BITS book '101 Governments' has 5 takes on 'Feudal Technocracies'. Plus
takes on all the others taking the numbers up to the requisite 101...

</plug>

Couldn't resist...

Dom

- -------------Dom Mooney---webmaster@bits.org.uk----------------
                 BITS - British Isles Traveller Support.
 http://www.bits.org.uk/              mailto:bits@bits.org.uk
Traveller is a registered trademark of FarFuture Enterprises.
GURPS is a registered trademark of Steve Jackson Games, Inc.
BITS and CORE are trademarks of BITS UK Limited.
All rights reserved.

------------------------------

Date: Mon, 11 Oct 1999 19:45:00 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: The Four Flamewars of the Apocalypse

Michael Peters <travelleri@home.com> writes:

>Weeellll... NOw that you've brought the subject up, I've been doing some
>calculations, which depends on the fact that, as everyone knows, the
>Rule of Man reached Tech Level Z in the second year of it's existence...
>
>JUST KIDDING! REALLY! SORRY! DON'T HIT ME!

<Que Imperial March, from Empire Strike Back>

"Admiral, take your fleet beyond the Asteroid belt and target that small
blue-grenn planet. Now we will demonstrate the power of this battlefleet.
(*)"

(*) Armed with an FS Low Lethality Thudd Gun**...

(**) If you don't understand the reference go to BITS website at
http://www.bits.org.uk/ and download the Famille Spofulam Winter Catalogue,
1997. You'll thank yourself for it!

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 11 Oct 1999 19:43:06 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: RE: Traveller Forms

"Jesse DeGraff" <fenris@slip.net> writes:

>How about getting them posted at www.downport.com or at Freelance Traveller?
>BITS maybe?  That way you're not flooded with e-mail.  Just my .02Cr worth
>:)

We'll happily host them at BITS. Email me at dom@cybergoths.u-net.com if
you'd like to take up the offer. It'll be painless ;-)

Dom

- -------------Dom Mooney---webmaster@bits.org.uk----------------
                 BITS - British Isles Traveller Support.
 http://www.bits.org.uk/              mailto:bits@bits.org.uk
Traveller is a registered trademark of FarFuture Enterprises.
GURPS is a registered trademark of Steve Jackson Games, Inc.
BITS and CORE are trademarks of BITS UK Limited.
All rights reserved.

------------------------------

Date: Mon, 11 Oct 1999 19:32:25 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Parts Quest! ( was Re: Annic Nova (canon)) 

"Keven R. Pittsinger" <jamstar@accesstoledo.com> writes:
>> "Well maybe, but I'm telling you that in the T4 ear he had *much*
>> less hair."  Dom huffs, "and because Milieu 0 comes thousands of
>> years before Milieu 1100 you can't say Eris is hairy!",

M0 comes 1.1 thousand years before Milieu 1100. Not thousands. <grin>

If he was very furry he could be a Vargr.
If he was less furry he could be a Punk Vargr.

Gvegh to you all,

Dom


- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 11 Oct 1999 19:42:05 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: re: 1997 ROM TL Flamewar Historical Re-enactment

shudson@lightspeed.bc.ca (Steven Hudson) writes
>  In keeping with the mandate of the 1997 ROM TL Flamewar Historical
>Re-enactment Society* we proudly present "Trolling for Leroy-ites**":

ROFLOL!

Doesn't this violate the SPLORT-1 protocol?

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 11 Oct 1999 15:11:38 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: The Four Flamewars of the Apocalypse 

> Black ICE <wombat@premier.net> writes:
> 
> >I think it's about time that the Keeper of the FAQ repost the TML FAQ
> >URL, in a (probably futile) attempt to put out these flamewars, before
> >they consume us all.
> 
> Ahem... maybe the Keeper wants us all to make SAN checks?
> 
> On a serious note, a lot of the hot topics don't have full information on
> them in the FAQ; and there is no Sunbeard declaration... Perhaps we need to
> sort this out? And put some links across the webring to the vectris site?

So when can we expect a Sunbeard declaration on the state of Eris' furriness?

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 11 Oct 1999 15:53:39 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Parts Quest! ( was Re: Annic Nova (canon)) 

> "Keven R. Pittsinger" <jamstar@accesstoledo.com> writes:
> >> "Well maybe, but I'm telling you that in the T4 ear he had *much*
> >> less hair."  Dom huffs, "and because Milieu 0 comes thousands of
> >> years before Milieu 1100 you can't say Eris is hairy!",
> 
> M0 comes 1.1 thousand years before Milieu 1100. Not thousands. <grin>
> 
> If he was very furry he could be a Vargr.
> If he was less furry he could be a Punk Vargr.

He doesn't bark enough.  <ducking>
 
> Gvegh to you all,

Heh.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 11 Oct 1999 16:02:02 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>> I write, draw, paint,
>> etc... with my left hand. I throw, swing a bat, shoot a gun, dribble a
>> basketball and do just about everything else right handed. It was never
>> conscious, it just sort of happened that way.
>
>And I thought I was an oddity. ;) Can't really call your characteristic
>"ambidextrous", and it doesn't sound like somebody forced you to use your
>off-hand. Could it be based on fine dexterity vs gross agility?

tis referred to as "Mixed Dominant Handedness" by the researchers...

------------------------------

Date: Mon, 11 Oct 1999 16:02:03 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>One method I use to get around this IMTU is to say
>that the Imperium _as_a_whole_ will not ever rule a
>world.  However an agency of the Imperial government may.
>Thus canonical Imperial Reserve worlds are not ruled by
>"the Imperium" they are ruled by "the Imperial
>Conservation Department."  Thus worlds which rebel and
>are reconquered are not ruled by "the Imperium" they
>are ruled by "the Imperial Navy"

Supplement 10 provides that the "Owner" of Earth is the Imperial Marines.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 11 Oct 1999 15:13:06 -0500
From: Dan Roseberry <rosebee@troi.csw.net>
Subject: Re: Warship naming conventions

Anthony Farrell said:
>Anyone know why this class(Kinunir) which wass based in the Spinward
>Marches was named for worlds in the Solomani Rim?
Maybe the architect was a Solomani who was homesick!
Earlier, a spokesperson for Auritech Shipyards asked:
>How do y'all come up with names for warships?
IMTU:
I doubt seriously that the 3I would use to many names of old terran wet
navy ships that belonged to a single nation-state with so many trillions
of people probably not having any knowledge of what those ships were or
did. Lets face it, can you name the top 10 ships in any wet navies of
the Meditaeraen nation-states around 200 bc. Oh some ship names will
survive, what I'll call "idea" names, like Invincble, Illustrious,
Formidable, Enterprise, Resolution, Discovery, Endeavour, etc. As for as
place names, you have 11,000 worlds in the 3I to draw from, as well as
Sector names, Star names and so on.

>(Auritech) However, I would expect the Imperial Navy to have ships with
names of
>Vilani (and various minor race) origins.

Definetly! IMTU at least 40% of IN ship names are Vilani.
Now IMTU the Solomani Confed. Navy would probably dig up all those old
historical ship names(Scharnhorst, Prinz Eugen, Richellieu, Sovremney,
etc. You'll get alot of political names too(Solomani Destiny, Manifest
Destiny, the Party Congress, and so on).
For Vargr names, anything goes; I like to look up punk rock groups on
Yahoo for inspiration there. I dunno about Zhodani or Hiver ships, I'd
love to hear ideas there. K'Kree ships are easy; just call em TARGET
ONE, TARGET TWO, etc. (and pass the steak sauce!)

There is one stipulation I have strictly adhered to since January 28,
1986 on ship naming conventions:
Out of respect, no one in my group is allowed to use the name
Challenger.

IIRC there is a small section on starship names in the Starship
Operators Manual which may or may not be of interest.
Dan Roseberry (plop 101)  Hot Springs, Arkansas, USA.
IMTU: t4 tg tt to tc++ tm++ -tne-- he+  zh vr as hi so dr+ ne+ da+ kk--
etc.
"There are two kinds of people in this world. Those with guns, and those
who dig. You dig." --The Good, the Bad, and the Ugly.

------------------------------

Date: Mon, 11 Oct 1999 20:17:43 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: Battledress/Battlesuit Protection (GT)

On Mon, 11 Oct 1999 09:02:55 -0700 (PDT), Anthony Jackson
<ajackson@molly.iii.com> wrote:

>Terry Carlino writes:
>
>> ObTrav:(Yes there is something)If missiles are better anti-BD weapons than
>> FGMP's will BD troops have integrated missile launchers for use against
>> other BD troops?
>
>The problem with missiles is that they're quite heavy and expensive per shot. 
> A grenade launcher is quite possibly more effective here; you can build nice 
>lightweight 60mm electromagnetic grenade launchers which will toast BD as well.

The problem with grenade launchers (and most ballistic weapons) is the
launch point can be discovered using counter battery radar.


================================================================================
- - Pete                                                      j_pete@bellsouth.net

"There is a time for everything, and a season for every activity under heaven."
                                               -Ecclesiastes 3:1

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833
- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$ !O M-- V- PS-- 
PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++ G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------
NOG #74   Nova 700

------------------------------

Date: Mon, 11 Oct 1999 20:27:17 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: Jump Technology

On Mon, 11 Oct 1999 10:23:54 -0700, "Benyamene' ZeAbe' Akella"
<xrp@sierratel.com> wrote:

>> Do you have an URL for where this is posted?
>Sure! The base URL is:
>http://www.atlantic-online.ns.ca/traveller/
>
>Under the Library Data I snagged this:
>
>Bakarov-Turner Hyperdrive
>

How is this different from the Bachman Turner Overdrive?


================================================================================
- - Pete                                                      j_pete@bellsouth.net

"There is a time for everything, and a season for every activity under heaven."
                                               -Ecclesiastes 3:1

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833
- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$ !O M-- V- PS-- 
PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++ G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------
NOG #74   Nova 700

------------------------------

Date: Mon, 11 Oct 1999 16:28:30 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Attachments and the Digest

The following is an extract from what happens when you put an attachment to
the list (at least from the perspective of digest subscribers)... except
that it is several screenfuls of unrecoverable gibberish...

it's generally considered bad nettiquette to post attachments to lists...

>This is a multi-part message in MIME format.
>- --------------CAB6FC324FB65F15FE8A9AD7
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>
>Ok, how do I get the forms posted on downport? Here are the first two.
>
>Alex Ingram
>
>- --------------CAB6FC324FB65F15FE8A9AD7
>Content-Type: application/pdf; name="PC_Sheet.PDF"
>Content-Transfer-Encoding: base64
>Content-Disposition: inline; filename="PC_Sheet.PDF"
>
>JVBERi0xLjIgDQol4uPP0w0KIA0KOCAwIG9iag0KPDwNCi9MZW5ndGggOSAwIFINCi9GaWx0
>ZXIgWyAvQVNDSUk4NURlY29kZSAvRmxhdGVEZWNvZGUgIF0NCj4+DQpzdHJlYW0NCjg7V1U1
>PVxuKkomSDJrKSs4UkVxLE44JWVhUC5bRD1JSlxRQ3I3azwwNSpkVDZzNjgiOHI8LSk7cTZY
>NmBoIUEoDQowVyhvOnFXZEVJXTphayE6KGBBNW5QY0I8QnFjWEdXc05MVC9IVW5vSWpMIzYo
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>aChkYjtcK25gRExgPl08aCJBJkk4W1ROKCZ1XDk/R2gNCm1JbD5yWig1T0FGOC5VWmtgMjRn

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 11 Oct 1999 13:42:33 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Battledress/Battlesuit Protection (GT)

Pete writes:

> The problem with grenade launchers (and most ballistic weapons) is the
> launch point can be discovered using counter battery radar.

As compared to the ease of locating a person firing a fusion gun (oh look, a brilliant streak of fire going from that gun to that explosion over there) that's hardly a severe impediment.  Almost the only weapons that are hard to track back to the firing weapon are meson guns and drone missiles, neither of which are probably the most common anti-suit weapons (though actually, a 10 lb drone missile can do a _fine_ job of turning a battlesuit to scrap, assuming it can detect the suit).

------------------------------

Date: Mon, 11 Oct 1999 17:00:40 -0000
From: "Chris Seamans" <semo@pil.net>
Subject: Re: 

- -----Original Message-----
From: William F. Hostman <aramis@gci.net>
To: traveller@mpgn.com <traveller@mpgn.com>
Date: Monday, October 11, 1999 8:03 PM



>tis referred to as "Mixed Dominant Handedness" by the researchers...


Cool! Now I've got a much better response when asked about my handedness. ;)

------------------------------

Date: Mon, 11 Oct 1999 17:49:59 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: RE: Traveller Versions

>>This is not a complete task system.  The ratings given (easy, average,
>>hard, very hard) rate the skills relative to each other.  What is
>>missing is rating tasks to the skill system.
>
>Lets be clear about this.  This is true if "complete" means "not just
>like MT".  Otherwise, one could say that MT doesn't have a "proper"
>task system because it, for example, doesn't have a way of
>rating how some skills are harder than others.

I think you folks are arguing definitions.

What the original poster seemed to mean by "task system" was an easy way to
define relative task difficulty. How does pulling a splinter compare to
pulling tonsils?

What the second chap is describing is, for want of a better term, a "skill
learning system" which is an easy way to determine how hard it is to learn
skills (relative to each other).


The first system (a task system, in Traveller terminology) is used during a
game. The second is used during character generation. Both are useful.
Traveller has the first. GURPS has the second. Now if someone could convert
the MT/TNE/T4 task difficulties to some easy-to-remember type of GURPS
skill roll mod, then GT could have both.

------------------------------

Date: Mon, 11 Oct 1999 17:59:59 -0400
From: Jeff Zeitlin <jzeitlin@cyburban.com>
Subject: Re: Traveller Forms

On Sun, 10 Oct 1999 23:38:04 -0400 (EDT), "Sword Worlder"
<swordworlder@clinic.net> wrote:

>- ----- Original Message -----
>From: Jesse DeGraff <fenris@slip.net>
>> How about getting them posted at www.downport.com or at Freelance Traveller?
>> BITS maybe?  That way you're not flooded with e-mail.  Just my .02Cr worth

>We exist to serve :-)

Ditto. Whattaya think "Traveller Resource" means in my subtitle?


Traveller is a registered trademark of FarFuture 
Enterprises, 1977-1999.  Use of the trademark in 
this notice and in the referenced materials is not 
intended to infringe or devalue the trademark.
- --
Jeff Zeitlin, Editor
Freelance Traveller - The Electronic Fan-Supported Traveller Resource
http://come.to/FreelanceTraveller
http://www.downport.com/freelancetraveller/Default.htm
freetrav@hotmail.com

------------------------------

Date: Mon, 11 Oct 1999 18:01:53 -0400
From: Jeff Zeitlin <jzeitlin@cyburban.com>
Subject: Re: Jump Technology

On Sun, 10 Oct 1999 23:38:04 -0400 (EDT), Thom Jones-Low
<tjoneslo@together.net> wrote:

>	Do you have an URL for where this is posted?

>> Date: Sun, 10 Oct 1999 10:09:48 -0700
>> From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
>> Subject: Re: Jump Technology (was RE: Annic Nova)
 
>> > I have my TU explanations of how jump space works, and I would be
>> > interested in seeing how others have defined theirs.
 
>> The best techno-babble I've read is on the Near Earth Campaign. I can
>> totally suspend by disbelief with that bit of history/jargon.

...and if Benyamene' doesn't have it up on a web page, all he
need do is send the text on to Freelance Traveller, and I'll find
someplace for it.
- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

End of Traveller-digest V1999 #1190
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